[Bug 9471] OpenZelda Quest Designer Rendering issues.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 11 06:33:03 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=9471
red team <redteam316 at gmail.com> changed:
What |Removed |Added
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CC| |redteam316 at gmail.com
--- Comment #9 from red team <redteam316 at gmail.com> 2009-01-11 06:33:01 ---
I'm not sure if this is actually a bug. The Quest Designer must specifically be
run under 16-bit color depth(65,536 colors). I get the same graphical glitch
under windows if I don't have it set to 16-bit. The Quest Designer was built
this way and always has been.
I am running a NVIDIA 8800GTS 512 and for some reason the NVIDIA X Server
Settings didn't want to change my color depth to 16-bit(This setting can be
found under X Server Display Configuration>X Screen tab). Since NVIDIA wasn't
letting me change the color depth, I just manually edited my /etc/X11/xorg.conf
file's "Screen" section to look like this:
Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
DefaultDepth 16
SubSection "Display"
Depth 16
EndSubSection
EndSection
I then logged out, and did a Ctrl+Alt+Backspace to restart X, logged back in
and Quest Designer appears absolutely fine as is should with a 16-bit color
depth. I am running Kubuntu 8.04 x86_64 with Wine 1.1.12.
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