[Bug 12717] Europa Universalis III: Borders drawn corrupted

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 13 09:05:42 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=12717





--- Comment #19 from Gaute65 <Gaute65 at gmail.com>  2009-01-13 09:05:42 ---
See this thread at the paradox
forum:http://forum.paradoxplaza.com/forum/showthread.php?t=388613

It's a howto to install the game. 

Main point about the corruption: 

# edit gfx/FX/borders_2_0.fx to remove sea province artifacts
go to line 162, replace
float4 TerraIncognita = tex2D( TerraIncognitaFiltered, v.vTexCoord0 );
with
float4 TerraIncognita = float4( 1, 1, 1, 0 );
this will change the seaboarders so that they are displayed correctly in white.
you can also change them to dark-grey:
float4 TerraIncognita = float4( 0, 0, 0, 0 );
but then the seaboarders will also be visible in terra-incognita

# edit terrain_2_0.fx to remove land border distortion
go to line 481, replace
float4 TerraIncognita = tex2D( TerraIncognitaTextureTerrain, v.vBorderTexCoord0
);
with
float4 TerraIncognita = float4( 0, 0, 0, 0 );


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