[Bug 8357] EverQuest models not shown

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 18 17:40:29 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=8357


Stephen Johnston <stephen.johnston at talktalk.net> changed:

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--- Comment #39 from Stephen Johnston <stephen.johnston at talktalk.net>  2009-01-18 17:40:28 ---
(In reply to comment #37)
> (In reply to comment #36)
> > I am experiencing this issue with Wine 1.1.18 on Gentoo Linux.
> 
> You mean Wine 1.1.8, right?  We're only at 1.1.11 by my reckoning.
> 

I have successfully installed and run EQ under the following conditions today
and thought this might be useful.

Thank you to all of you who have put effort into this as I am delighted to get
it working and your comments helped a great deal.

System:
Fedora 10 x86_64
Linux 2.6.27.9-159.fc10.x86_64
Dual core Intel E6550 with Nvidia 8800 GTS (although output says its a GT type)

Method:
Installed kmod-nvidia from rpmfusion (this gave me the 64-bit stuff)

Added in explicitly the i386 package xorg-x11-drv-nvidia-libs.i386 as well

Installed wine using yum as normal - yum install wine

Installed everquest using the downloadable patcher - just ran the everquest.exe
basically from the zip file you can get from Sony

Used
http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributable-on-linux-with-wine.html

from Tom Wickline to get DirectX to work (I may have done this bit before the
EQ install but cant remember , sorry)

[At this point although it ran I got the invisible models thing]

Editted the .dll file as described here (thank-you)!

[At this point I ran with visible models but crashed on trying to "Enter the
Game"]

Editted the eqclient.ini file as described here also.

...Works.


I hope this helps and I apologise for the hasty nature of the post

-Stephen


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