[Bug 8051] Sims 2 demo exits prematurely

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 23 07:14:46 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=8051





--- Comment #90 from H. Verbeet <hverbeet at gmail.com>  2009-01-23 07:14:43 ---
Something along those lines would probably be the way to go, yeah. However,
that's still quite a lot of work, and in particular fitting it in with the rest
of wined3d will probably turn out to be not completely trivial. Fragment
shaders will probably be more work than vertex shaders there.

So while I'm sure it's possible to implement if we spend enough effort on it,
it would be hard for us to justify spending that much time on something that so
far only affects a single application (although a popular one, granted), rather
than all the other stuff. Of course, if someone decided to try to implement
LLVM based software shaders we'd be glad to help.


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