[Bug 8030] Need for Speed Carbon crashed after game starts
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 24 02:54:57 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=8030
--- Comment #20 from Mirek Slugen <thunder.m at email.cz> 2009-01-24 02:54:57 ---
(In reply to comment #19)
> I can start this game using WINE version 1.1.12 with the help of Transgaming
> SwiftShader Software Direct3D Renderer.
>
> I placed swiftshader's direct3d dll d3d8.dll, d3d9.dll in the game folder and
> made them native in the winecfg and the game started flawlessly.
>
> Determination:
>
> WINE's Direct Input is OK.
> WINE's Direct Sound is OK.
> WINE's Direct3D is not OK, because it was using Transgaming ShiftShader's
> Direct3D.
>
> Now, from my experiment, what I have found when using pure WINE along native
> d3dx9* dll the actual problem is below:
>
> fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x4b6e6a8) : pBox=(nil) stub
>
> Please consider this.
>
I can confirm this, I can start game with SwiftShader, but not with original
wine d3d dlls. Tested on the same version of wine.
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