[Bug 17058] Crayon Physics Deluxe - fullscreen doesn't work properly

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 26 17:12:20 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17058





--- Comment #4 from Reece Dunn <msclrhd at gmail.com>  2009-01-26 17:12:20 ---
The output on the console is:

fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"08090809", 0001: stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14a378,0x14a2e8): stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f168,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface

$ xrandr
   1440x900       50.0* 
   1360x768       51.0     52.0  
   1152x864       53.0  
   1024x768       54.0  
   960x600        55.0  
   960x540        56.0  
   840x525        57.0     58.0  
   800x600        59.0     60.0  
   800x512        61.0  
   720x450        62.0  
   700x525        63.0  
   680x384        64.0     65.0  
   640x512        66.0  
   640x480        67.0     68.0  
   576x432        69.0  
   512x384        70.0  
   400x300        71.0  
   320x240        72.0  

I suspect that it is the "Add OpenGL context recreation support to
SetDepthStencilSurface" message that is the issue here.


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