[Bug 19155] New: Ankh2: main character, NPC and other things black without UseGLSL=disabled

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 2 11:02:47 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19155

           Summary: Ankh2: main character, NPC and other things black
                    without UseGLSL=disabled
           Product: Wine
           Version: 1.1.24
          Platform: PC
        OS/Version: Mac OS X 10.5
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoehle at users.sourceforge.net


With default Wine settings, that is without UseGLSL="disabled", the app
exhibits several related defects:

- The characters (Assil etc.) are drawn completely black.
- The intro displays black blocks on (correct) dark blue blackground instead of
the Deck13 logo in white and yellow.
- The game's first scene (alley/Gasse) is completely black except for the
passage to the illuminated main street. With "disabled", it's merely very dark
and Assil is visible (dark), which seems normal for this scene.

OTOH, The app seems to merit gold rating with UseGLSL=disabled, but it's too
early to tell after mere 10 minutes testing.
Alas, in both cases, there's a white square as background to the mouse pointer,
but that's another issue.

The logs are similar in both cases (not attached) and don't show anything not
already known from other apps (>1 backbuffer etc.) that work well.

Observed on nVidia Mac OSX 10.5.7, XQuartz 2.3.3.2 and Wine compiled myself
with nothing but Xcode 3.

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