[Bug 16559] PixelFormat_WineD3DtoDD Can't translate this Pixelformat

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 3 01:05:39 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=16559





--- Comment #31 from W3ird_N3rd <mailme667 at yahoo.co.uk>  2009-07-03 01:05:38 ---
Created an attachment (id=22148)
 --> (http://bugs.winehq.org/attachment.cgi?id=22148)
some cases for texture formats, does not work properly

I've asked Google some questions as well and did a HEX crash course.

I would say W is bumplumi and Q is alpha. I'm basing that on the knowledge that
Q8W8V8U8 should have alpha and A2W10V10U10 should also have alpha. In the
latter alpha is just A so W must be bumplumi hence Q must be alpha in Q8W8V8U8.

I've written some cases for other texture formats. See the attached file. They
may be all wrong. I can't do anything with them because the compiler keeps
complaining with lines like:

utils.c:367: error: ‘WINED3DFMT_A2B10G10R10’ undeclared (first use in this
function)

Also I have no clue what formats TrickStyle tries to use anyway. Some of the
cases of what I've written might fix some other application, but somehow I'm
not counting on that. I don't know where to go from here.

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