[Bug 19267] Using a Depth + Stencil format is causing a memory leak

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 10 19:29:30 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19267





--- Comment #2 from hpestilence <hpestilence at gmail.com>  2009-07-10 19:29:30 ---
Seems to have gone away in EVE Online in yesterdays git but still occurs in the
HDR demo. 

I first noticed it in eve-online whenever HDR and bloom was enabled that I was
crashing due to a gl_out_of_memory error. I started using top and noticed that
RES and %MEM was rising rapidly about 1MB - 2MB every 3 seconds. The crash
would randomly happen around 20% mem usage. I have 4GB ram and 4GB swap.

Testing some more with the HDR demo it seems to be now be triggered by using
multisampling + depth/stencil format. Hmm, if I set the multisampling to none
and back to 4x after setting the depth/stencil format the memory leak goes
away.

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