[Bug 8272] When exiting Wizardry 8 waits until background music thread finishes playing

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 13 15:40:41 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=8272





--- Comment #24 from Vit Hrachovy <vit.hrachovy at sandbox.cz>  2009-07-13 15:40:37 ---
When using audio driver 'Miles fast 2D positional audio' (default for this
game) the issue still persists in Wine 1.1.25.

When using 'RAD game tools RSX 3D audio' the game exits immediately but crashes
with page fault:

err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
wine: Unhandled page fault on read access to 0x02b51e18 at address 0x22d0d0e3
(thread 001b), starting debugger..

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