[Bug 19315] Call Of Duty 4 - graphical glitches (post-processing works intermittently)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jul 14 04:28:20 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19315
--- Comment #6 from Henri Verbeet <hverbeet at gmail.com> 2009-07-14 04:28:20 ---
(In reply to comment #5)
> Found the offending commit:
>
> =====================================================================
> ca69ec0e852a6f2e877f1c93d7a37d6f857bf9c7 is first bad commit
> commit ca69ec0e852a6f2e877f1c93d7a37d6f857bf9c7
> Author: Henri Verbeet <hverbeet at codeweavers.com>
> Date: Wed Jul 1 09:46:16 2009 +0200
>
> wined3d: Recognize geometry shaders in shader_trace_init().
>
> :040000 040000 ac174b4b20d52bce9c38dcb13f88081f29704667
> 86e8a0f50e0989a916d89c6b606702bd3f145c48 M dlls
> =====================================================================
>
It's extremely unlikely that that's the commit that caused this. The code in
question isn't executed unless you have the d3d_shader debug channel enabled.
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