[Bug 19357] New: Changing resolution in game crashes [regression]

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 18 05:18:46 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19357

           Summary: Changing resolution in game crashes [regression]
           Product: Wine
           Version: 1.1.26
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jkohen at users.sourceforge.net
                CC: stefan at codeweavers.com


[Someone please CC hverbeet at codeweavers.com, because Bugzilla won't let me.]

Changing resolution while in-game causes Wine to crash to the desktop. I first
identified this problem with Telltale games Wallace and Gromit, but I can
reproduce it also with their new Monkey Island title. I believe that the game
Overclocked, which uses a different engine, also triggered this problem.

To make it clear, changing the resolution causes the crash. The game can still
start at any resolution, even one that's different from the desktop, given that
it is the first was set at start up.

I've done git bisect and found that commit
d4312ebb16578d7d8ae193edd3d293d3748c7df4 is good. However, I could only reduce
the number of commits to four. Any patch between "good" and
40565211fb70bff4b1622570a6b11edd646c00bd causes X-Window to crash. Patch
40565211fb70bff4b1622570a6b11edd646c00bd "fixes" the X-Window crash, so only
Wine crashes, which is also the behavior currently in HEAD.

I have an nVidia 9800 GTX card, and X.org X Server 1.6.2, and I'm using the
proprietary nVidia drivers (latest version). The nVidia drivers are set to
center the game in the screen, not to stretch. In case it matters, I can
reproduce this both with OffscreenRenderingMode set to fbo and backbuffer.

Other users have seen similar issues, with different luck working the problem
around (I could only make it work with an older Wine release):
http://www.telltalegames.com/forums/showthread.php?t=9874

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