[Bug 19292] Nancy drew game crashes on load

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 20 09:58:53 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19292





--- Comment #18 from Kevin Whitaker <eyecreate at gmail.com>  2009-07-20 09:58:51 ---
(In reply to comment #17)
> (In reply to comment #16)
> > (In reply to comment #15)
> > > (In reply to comment #14)
> > > > (In reply to comment #13)
> > > > > 
> > > > > I'm not getting much more on the important side.
> > > > 
> > > > Read my instruction again, you're not doing what I asked.
> > > 
> > > I'm either really confused or something is wrong. 
> > > 
> > > http://pastebin.ca/1499799
> > 
> > This suggests the process is starting another process then exiting, try to
> > attach to the new process using the attach command.  If this fails you could
> > try to figure out a way of breaking on new process creation if that's possible.
> >  Otherwise attach a compressed +process,+relay,+seh,+tid log.
> 
> What about this? I got this by rerunning the program again in gdb. 
> 
> 
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 0xf7d048d0 (LWP 11943)]
> strrchr () at ../sysdeps/i386/strrchr.S:178
> 178     ../sysdeps/i386/strrchr.S: No such file or directory.
>         in ../sysdeps/i386/strrchr.S
> Current language:  auto; currently asm
> Wine-gdb> bt
> #0  strrchr () at ../sysdeps/i386/strrchr.S:178
> #1  0x7b87c3b7 in __wine_kernel_init () from /usr/lib32/wine/kernel32.dll.so
> #2  0x7bc4b7de in __wine_process_init () from /usr/lib32/wine/ntdll.dll.so
> #3  0xf7e8cc38 in wine_init () from /usr/lib32/libwine.so.1
> #4  0x7bf01114 in ?? ()
> #5  0xf7d1f775 in __libc_start_main (main=0x7bf00f30, argc=1,
> ubp_av=0xffee5244,
>     init=0x7bf01220, fini=0x7bf01210, rtld_fini=0xf7fd5c60,
> stack_end=0xffee523c)
>     at libc-start.c:220
> #6  0x7bf00dd1 in ?? ()
> 
> 
> and I have this from debugging in winedbg before hitting "c" to continue.
> 
> Wine-dbg>run
> 0x7b878b3b: movl        %esi,0x0(%esp)
> Wine-dbg>bt
> Backtrace:
> =>0 0x7b878b3b in kernel32 (+0x58b3b) (0x0033ffe8)
>   1 0xf7dabe5d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)

I found something else interesting. I tried using a demo of the next game in
the series with the same crash results.(there is no demo of #13) If having the
game on your system will help debug it, the next game(#14) is available here:

http://www.herinteractive.com/play-now-demos.php

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