[Bug 16366] Wine crashes with graphics exception

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 27 05:52:24 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=16366





--- Comment #14 from Andrew Nguyen <arethusa26 at gmail.com>  2009-07-27 05:52:22 ---
Created an attachment (id=22639)
 --> (http://bugs.winehq.org/attachment.cgi?id=22639)
user32: Make GetRawInputDeviceList behave more like a stub.

The Toontown Online client, which uses the Panda 3D engine, is also affected by
the issue. I tracked it down to the engine blindly using the value returned for
the number of raw input devices from the GetRawInputDeviceList stub, which is
zero, in a memory allocation call, causing a crash later in the code. My patch
simply has GetRawInputDeviceList return a failure code of -1 for all cases,
since we can't return anything meaningful anyway.

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