[Bug 9252] Far Cry: Segmentation fault on startup when using Direct3D

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 28 22:49:13 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=9252





--- Comment #35 from byteframe <byteframe at yahoo.com>  2009-07-28 22:49:06 ---
(In reply to comment #33)
>
> Doesn't look like it to me.  The attachment you have provided shows the out of
> adapter memory error.  See my earlier attachment and backtrace, that is the
> crash which was occuring.

Interestingly, we both seem to fail on the call to CreateSurface. At any rate,
could you please attach a debug log of the crash in recent wine? For you, does
it happen on level load, or starting the game itself?

> Also it looks like you're using the steam version, try using the demo which is
> linked in the URL field, no change to configuration is necessary.

The fact that it's from steam shouldn't affect make a differance, at least in
regards to comparisons with versions > 1.33.

Regardless, it seemed like a good idea to try the demo, and it seemed to
crashed for me everytime on level load. However I revereted back from latest
git to 1.1.26, and it doesn't crash. It is odd that the full version works in
in both sets of code. Since (for me) counter strike source is broken under
current git, I should think this bug will be fixed before 1.1.27. 

That being said, I've never had any farcry version crash on _startup_.

Danila Sentiabov is probably right about this being seperate issues. The out of
memory thing might therefore be beside the point, as it turns out the
VideoMemorySize is now automatic.

I'll continue playing through the game, if I can get a reproducable d3d-related
crash, I'll try to be of more help.

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