[Bug 19521] New: Command and Conquer Generals (Zero Hour) doesn't draw ground textures (possible shader issue)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 30 11:20:28 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19521

           Summary: Command and Conquer Generals (Zero Hour) doesn't draw
                    ground textures (possible shader issue)
           Product: Wine
           Version: 1.1.26
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: inciner at gmail.com
                CC: inciner at gmail.com, 35shikoku at gmail.com


Created an attachment (id=22719)
 --> (http://bugs.winehq.org/attachment.cgi?id=22719)
No ground textures in 1.1.26; output log here

+++ This bug was initially created as a clone of Bug #5829 +++

The ground in the game stays a particular colour rather than being the texture
it should be. i.e. the island in the intro the ground is just white and
starting another skirmish map where the ground should also be desert it starts
out white then after clicking on any unit/building changes to an off shade of
pale green. All units and buildings etc are textured fine.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list