[Bug 18762] Supreme Commander slows down to 1 frame every 60 sec

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 5 00:04:31 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18762


Jon Rosen <holy.smoking.floorboards.batman at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CLOSED                      |UNCONFIRMED
         Resolution|INVALID                     |




--- Comment #5 from Jon Rosen <holy.smoking.floorboards.batman at gmail.com>  2009-06-05 00:04:30 ---
Please let me reiterate my point from earlier.  Although I cannot completely
justify excluding this being an issue with my compilation of Wine, I am fairly
certain it is not related because both a) someone else has the same USE flags I
currently have (meaning that our configure scripts would find the exact same
libraries) and b) Neither libgphoto2 or libcapi20 have anything to do with
directx.

Rather, I imagine it must be related to Wine's directx functionality.  I
actually NEED to have at least the d3dx_36.dll file copied from Windows and
used natively in Wine for this game to even start (As I mentioned before, I've
also tried installing d3d "completely" into Wine via winetricks and a few other
console outputs (non-essential) have disappeared, but because the error
references d3d, I think something is still being missed here.

Additionally, I have installed all of the emul-* packages noted in the
WineOn64bit page in the Gentoo section and I am not sure what other 'required
packages' you might mean (I'd also like to note that the information on that
page is, if I'm estimating correctly, 2 and a half years old so I don't know
how accurate that is anymore anyway (it references using cvs wine version 0.24
and at least emul-linux-x86-baselibs version 10.1 (of which they don't even use
that notation for that package anymore))

Anyway, all I ask is for reconsideration of the problem at hand.  I certainly
could chroot into a 32bit environment, compile both wine and all of the
dependencies 32 bit, but the tremendous effort to go into all that makes it
much more worthwhile for me to just play this in Windows and completely ignore
it in Wine until somebody else can figure out whats going on.

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