[Bug 16456] Games crash with GL_OUT_OF_MEMORY error

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 10 08:13:18 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=16456





--- Comment #79 from Paulie <drakkk at centrum.cz>  2009-06-10 08:12:53 ---
problem still there in SoaSE 1.11 with wine 1.1.23 and 185.18.14, (FC11 64bit,
GeForce 9600GSO).  BUT I have tried five times, four times it crashed as
always, i mean after firsts few GL_OUT_OF_MEMORY (like this:

fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ surface.c / 413
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ surface.c / 338
fixme:d3d_surface:surface_prepare_system_memory >>>>>>>>>>>>>>>>>
GL_OUT_OF_MEMORY (0x505) from glBufferDataARB @ surface.c / 1100
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect >>>>>>>>>>>>>>>>>
GL_OUT_OF_MEMORY (0x505) from glMapBufferARB @ surface.c / 1244

and some more errs game freezes. But once it didn't crashed at all, there were
many similar fixmes and one another i've never seen before (also many times):

fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUnmapBufferARB @ surface.c / 1398

As soon as GL_OUT_OF_MEMORY began, some text disappeared, but the game didn't
crash during gameplay (it crashed when i clicked exit button). I'm pretty sure,
i did everything as always, so i don't know why it was different. Is this some
improvement or just a luck?

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