[Bug 14558] DirectX : Missing sprite frames in Double Dragon Forever with OffscreenRenderingMode=fbo
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 10 17:15:44 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=14558
--- Comment #23 from Henri Verbeet <hverbeet at gmail.com> 2009-06-10 17:15:40 ---
Created an attachment (id=21728)
--> (http://bugs.winehq.org/attachment.cgi?id=21728)
hack
This is starting to look like a driver bug. It seems glGetTexImage() doesn't
return correct data the first time right after drawing to the texture with an
FBO. The attached hack works around this for me, but is obviously not the way
to go.
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