[Bug 14558] DirectX : Missing sprite frames in Double Dragon Forever with OffscreenRenderingMode=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 10 17:15:44 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=14558





--- Comment #23 from Henri Verbeet <hverbeet at gmail.com>  2009-06-10 17:15:40 ---
Created an attachment (id=21728)
 --> (http://bugs.winehq.org/attachment.cgi?id=21728)
hack

This is starting to look like a driver bug. It seems glGetTexImage() doesn't
return correct data the first time right after drawing to the texture with an
FBO. The attached hack works around this for me, but is obviously not the way
to go.

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