[Bug 12651] Bad sound quality in Starcraft when running with hardware acceleration
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jun 19 01:44:11 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=12651
Ivan Iakoupov <voxiac at gmail.com> changed:
What |Removed |Added
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CC| |voxiac at gmail.com
--- Comment #6 from Ivan Iakoupov <voxiac at gmail.com> 2009-06-19 01:44:10 ---
Same issue here: Basic, Standard and Full Hardware Acceleration gives bad sound
quality in Starcraft while "Emulation" works fine.
This is with wine 1.1.23 and my soundcard is:
00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition
Audio Controller (rev 02)
Subsystem: ASUSTeK Computer Inc. Device 1343
Flags: bus master, fast devsel, latency 0, IRQ 16
Memory at ffaf8000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Count=1/1
Enable-
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Capabilities: [100] Virtual Channel <?>
Capabilities: [130] Root Complex Link <?>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
Also this doesn't seem to be limited to Starcraft. For example if I play tracks
with high-pitched sounds in foobar2000 then they are distorted in a similiar
way.
I've tested it with wine 1.0.1 also - same thing (although I've not removed
~/.wine directory and reinstalled Starcraft and foobar2000 cleanly. Should I?).
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