[Bug 18615] Motocross Madness 2: upside down display as mouse moves over button

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 22 05:54:41 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18615





--- Comment #1 from Jörg Höhle <hoehle at users.sourceforge.net>  2009-06-22 05:54:41 ---
Created an attachment (id=21946)
 --> (http://bugs.winehq.org/attachment.cgi?id=21946)
backtrace

Somewhere I read that "RenderTargetLockMode"="readtex" might fix upside down
issues. I tried all 4 possible values and found that it is no remedy (at least
in wine-1.1.23 on MacOS).

- texdraw: upside down effect is still present, in addition numerous loglines:
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Reading from render target with
a texture isn't implemented yet, falling back to framebuffer reading
- readdraw: upside down, no fixme (the default AFAIK)
- textex: fixme + crash
- readtex: crash in Mac GL lib via LockRect (backtrace is attached)
- disabled: black screen shown instead of logo screens

ORM was set to "backbuffer" instead of "fbo" to get that far (I'll post a
separate issue about the fbo crash on MacOS another time).

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