[Bug 19049] New: Motocross Madness 2 on MacOSX: crash with fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 23 07:53:35 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19049

           Summary: Motocross Madness 2 on MacOSX: crash with fbo
           Product: Wine
           Version: 1.1.23
          Platform: Macintosh
               URL: http://www.microsoft.com/games/motocross2/default.htm
        OS/Version: Mac OS X 10.5
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoehle at users.sourceforge.net


Created an attachment (id=21970)
 --> (http://bugs.winehq.org/attachment.cgi?id=21970)
2 backtraces

The switch from ORM=backbuffer to fbo reveals a bug causing wine to crash on
running Motocross Madness 2 Demo. The crash occurs when entering a race,
leaving the menus.
The backtrace that Henry Verbeet asked for in bug #18956 is attached.

While I was at it, I added a different backtrace about the crash that occurs
when attempting to use RenderTargetLockMode=readtex, also a non-default
setting.

In both cases the crashes happen in Apple's glgProcessPixelsWithProcessor when
called from surface_download_data() or surface_depth_blt().

I'm sorry to not yet provide observations about wine-1.1.24.

Using an nVidia "early 2009" Mac mini with OSX 10.5.7, XQuartz 2.3.3.2 and wine
compiled by myself without Fink or MacPorts.

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