[Bug 18401] Cars won't be renderer with PC3 shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 23 15:36:51 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18401


Gerry <trick at icculus.org> changed:

           What    |Removed                     |Added
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                 CC|                            |trick at icculus.org




--- Comment #9 from Gerry <trick at icculus.org>  2009-06-23 15:36:50 ---
I think I've got the same bug here after upgrading to wine 1.1.24 from 1.1.22
(which worked).  In Trackmania United Forever, cars are now transparent.  In
the console, this line is repeated endlessly:

fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4221

This is with a Geforce 6800 GS.

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