[Bug 18401] Cars won't be renderer with PC3 shaders
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 23 15:36:51 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18401
Gerry <trick at icculus.org> changed:
What |Removed |Added
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CC| |trick at icculus.org
--- Comment #9 from Gerry <trick at icculus.org> 2009-06-23 15:36:50 ---
I think I've got the same bug here after upgrading to wine 1.1.24 from 1.1.22
(which worked). In Trackmania United Forever, cars are now transparent. In
the console, this line is repeated endlessly:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4221
This is with a Geforce 6800 GS.
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