[Bug 2467] starcraft doesn't display battle.net menus correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 24 00:52:19 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=2467


chr <cr2005 at u-club.de> changed:

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                 CC|                            |cr2005 at u-club.de

nick ves <vespenegeyser at hotmail.com> changed:

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                 CC|                            |vespenegeyser at hotmail.com

dzs6w3 at gmail.com changed:

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                 CC|                            |dzs6w3 at gmail.com




--- Comment #105 from chr <cr2005 at u-club.de>  2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:

After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)

I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.

--- Comment #106 from nick ves <vespenegeyser at hotmail.com>  2009-06-18 14:02:55 ---
5 years after it was first opened its still occurring? score one for starcraft
:D still resisting the devs haha

its still occuriing in 1.1.23

--- Comment #107 from dzs6w3 at gmail.com  2009-06-24 00:51:12 ---
Items not being cleared, the black color instead of surfaces reminds me of a
problem with flipping buffers and clearing the screen.  

Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way
that prevents it from working correctly with wine's implementation of direct
draw.

With the newest development (see previous post), I am curious to see what
happens if wine is changed so that the the back buffer and front buffer are
swapped.  Perhaps we will get the background image (without text) of the
battle.net menu.

I do not know much about this stuff, so I am currently unable to do this
myself.  Moreover, I do not know if it is even feasible.

Also, I think the battle.net menus work properly in Starcraft ran through
cedega.  Maybe we can see a diff of wine's implementation of direct draw with
that of cedega.  This is what I'm going to be doing since my ignorance will not
affect looking at differences in code as much as trying to find the problem by
just looking at wine's code.

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