[Bug 19065] New: 3dmark06: shader doesn't compile with arb shader backend

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 24 15:13:50 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19065

           Summary: 3dmark06: shader doesn't compile with arb shader
                    backend
           Product: Wine
           Version: unspecified
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: kgbricola at web.de
                CC: stefandoesinger at gmx.at


Created an attachment (id=22000)
 --> (http://bugs.winehq.org/attachment.cgi?id=22000)
part from the +d3d_shader log, where the compilation fails

A shader in 3dmark06 fails to compile with the arb shader backend.

Attached is the part of the +d3d_shader log which shows the failing shader.

To run 3dmark06 you need a hack for the pointsize (pCaps->MaxPointSize =
64.0f;).

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