[Bug 19065] New: 3dmark06: shader doesn't compile with arb shader backend
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 24 15:13:50 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19065
Summary: 3dmark06: shader doesn't compile with arb shader
backend
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: kgbricola at web.de
CC: stefandoesinger at gmx.at
Created an attachment (id=22000)
--> (http://bugs.winehq.org/attachment.cgi?id=22000)
part from the +d3d_shader log, where the compilation fails
A shader in 3dmark06 fails to compile with the arb shader backend.
Attached is the part of the +d3d_shader log which shows the failing shader.
To run 3dmark06 you need a hack for the pointsize (pCaps->MaxPointSize =
64.0f;).
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