[Bug 19128] UseGLSL=disabled stops FIFA WM 2006 with vertex shader error

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 29 11:10:13 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19128





--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-06-29 11:10:13 ---
MacOS does not support the result.clip[n] syntax that
GL_NV_vertex_program2_option adds. This is a bug in MacOS. I haven't filed a
radar yet, but it is nicely reproducible.

If you hack up use_nv_clip() in dlls/wined3d/arb_program_shader.c to return
FALSE the ARB problems should go away. I don't know about the GLSL problem
though. The drawStridedFast() errors are a pretty generic symptom, and it
essentially means that the driver does not like some state we set. There are
thousands of different ways to get them.

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