[Bug 12453] Bad performance in Source based games
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 30 09:51:39 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=12453
donotreply at who.net changed:
What |Removed |Added
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CC| |donotreply at who.net
--- Comment #36 from donotreply at who.net 2009-06-30 09:49:57 ---
(In reply to comment #35)
> (In reply to comment #31)
> > Created an attachment (id=21072)
--> (http://bugs.winehq.org/attachment.cgi?id=21072) [details] [details]
> > Disable SRGB-sampler-tate-triggered texture reloads, against 1.1.21
> >
> > Here's a hack patch against 1.1.21 or so which should bypass attempts to reload
> > an RGB texture as an SRGB texture or vice-versa.
> >
> > Depending on how the texture was first uploaded, it'll either be too bright
> > (trying to reload RGB as SRGB) or too dark (trying to reload SRGB as RGB).
> >
> > This patch makes Left4Dead noticeably brighter, and noticeably faster.
>
> This patch works perfectly for Left4Dead single player. However in multiplayer
> the flashlight no longer works (no projected light effect at all, only the
> "glow" on the gun is visible). I guess the engine must use different shaders
> for this effect for online play, and something about this patch breaks that.
The patch works perfectly for me against 1.1.24. Flashlight works as intended
in multiplayer campaign. I would like to see this get implemented as the FPS
increases are great. I no longer have to disable HDR in Left 4 Dead, albeit
settings must still be on low for models, textures, etc. and the resolution
doesn't go past 960x600. I know that sounds preachy and stuff but this patch
is a step in the right direction.
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