[Bug 17577] New: Lost Planet's shader compile failure

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 1 12:05:39 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17577

           Summary: Lost Planet's shader compile failure
           Product: Wine
           Version: 1.1.16
          Platform: PC
               URL: http://www.lostplanet-thegame.com/
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: andras at csevego.net
                CC: stefandoesinger at gmx.at


Created an attachment (id=19735)
 --> (http://bugs.winehq.org/attachment.cgi?id=19735)
shader generation/compilation log

When game starts, it would like to compile some shaders. But I think transition
between d3d - opengl fragment shader is broken. It results broken picture.
Look at this line:
trace:d3d_shader:shader_addline GL HW (21, 437) : R0.xyzw = (Using texture2DLod
in fragment shader.
It can be a copy paste bug or mistyped variable.

Partial shader generation log attached.


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