[Bug 16997] lotro: symbols above NPC's are totally black as is fog

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 3 05:34:46 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=16997





--- Comment #54 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-03-03 05:34:46 ---
Now that sounds odd. The only difference I can imagine are compile flags. Maybe
you compiled one yourself, and the other with emerge?

If it is a matter of compile flags, this is probably and uninitialized
variable. Which might be in Wine, or in the 3D driver.

A wild guess of something the patch changed: Can you try to replace the
glFogf() with glFogfv()?  The patch replaced the old glFogfv call with glFogf
because there was no need to pass a 32 or 64 bit pointer instead of the 32 bit
float value. But there might be a bug in the non-pointer version of that call.
(happened in the GLSL uniform setting code some time ago)


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