[Bug 17437] ATI and EVE Premium: no models display / crashes on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 11 11:58:51 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17437





--- Comment #28 from Connor <connormcl at hotmail.com>  2009-03-11 11:58:51 ---
(In reply to comment #27)
> (In reply to comment #23)
> > Created an attachment (id=19697)
 --> (http://bugs.winehq.org/attachment.cgi?id=19697) [details] [details]
> > only reserve uniform ints when needed.  Add registry options for ATI users
> > 
> > 
> > Patch may work for nvidia 7x series users without keys (does for me!).
> > 
> 
> I can confirm that this applies cleanly to latest git sources and fixes 7800GT
> from no models displayed at all, to all of them seem fine. This is without
> adding any keys.
> 
> Log no longer contains any shader errors.
> 

Works for ATI 3850 and renders all models.

But i still have a few shader errors in the console:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #194:
"Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension
'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [5]
has mismatched access semantics between the vertex and fragment
shader\nWARNING: built-in varying gl_TexCoord [5] has mismatched access
semanti"...
fixme:d3d_texture:basetexture_apply_state_changes Unrecognized or unsupported
D3DSAMP_MINFILTER value 2 D3DSAMP_MIPFILTER value 3
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #196:
"Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension
'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [5]
has mismatched access semantics between the vertex and fragment
shader\nWARNING: built-in varying gl_TexCoord [5] has mismatched access
semanti"...


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