[Bug 17437] ATI and EVE Premium: no models display / crashes on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 11 18:39:54 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17437





--- Comment #29 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-03-11 18:39:54 ---
Those are warings. The GLSL compiler warns about potentially uninitialized data
because some constructs in the shader we generate.

E.g. the d3d shader does this

Vertex:
mov oT0.xy, r0.xy

Fragment:
texld r0, t0

This gets translated to
gl_TexCoord[0].xy = r0.xy;
------
t0.xyzw = gl_TexCoord[0].xyzw;
r0 = texture2D(sampler0, t0.xy);

The code is correct, but the t0.xyzw = gl_TexCoord[0].xyzw; causes a warning
because gl_TexCoord[0].zw are not written in the vertex shader.


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