[Bug 17637] Gothic III: Flickering black/textured polygones at some places

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 12 06:44:31 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17637





--- Comment #4 from Rico <kgbricola at web.de>  2009-03-12 06:44:31 ---
The problem looks like this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #205:
"0(32) : error C1068: array index out of bounds\n0(33) : error C1068: array
index out of bounds\n0(47) : error C1068: array index out of bounds\n0(52) :
error C1068: array index out of bounds\n0(62) : error C1068: array index out of
bounds\n0(69) : error C1068: array index out of bounds\n0(87) : error"...

and the related shader:
...
trace:d3d_shader:shader_vaddline GL HW (2, 13) : uniform vec4 VC[235];
...
trace:d3d_shader:shader_vaddline GL HW (32, 578) : R0.w = (R0.w * VC[236].x);
trace:d3d_shader:shader_vaddline GL HW (33, 605) : R0.xyz = (attrib7.xyz *
VC[235].xxx);
...


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