[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 14 18:20:11 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #27 from Tobias Jakobi <liquid.acid at gmx.net> 2009-03-14 18:20:11 ---
Oops, the last attachment has a wrong description - I just changed it.
I suspect this to be a problem with ps_1_4, maybe something gets wrongly
translated into ARBfp code (or GLSL high-level- code, since this happens with
both UseGLSL enabled and disabled).
If you take a look at the extracted code from the non-PS case (pixel shader
skins disabled in the MP2 settings) every PS source is of type ps_1_1 (and the
vertex shaders are of type vs_1_1).
I'm currently looking into a bug that also has to do with D3D asm translation
(http://bugs.winehq.org/show_bug.cgi?id=17715), so I thought the same could be
true here.
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