[Bug 17715] Incorrect translation of D3D asm instruction "expp"
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 15 07:41:46 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=17715
--- Comment #8 from Tobias Jakobi <liquid.acid at gmx.net> 2009-03-15 07:41:46 ---
Created an attachment (id=19961)
--> (http://bugs.winehq.org/attachment.cgi?id=19961)
[wined3d] fix expp shader asm instr also for GLSL
Someone should take a look if this is the right way to emulate the different
behaviour for D3D8.
I'm just passing different writemasks (WINED3DSP_WRITEMASK_3 for <vs_2_0 and
WINED3DSP_WRITEMASK_0 else) to shader_glsl_add_src_param.
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