[Bug 17792] New: Graphical glitches on Ricochet Xtreme... due to triple buffering?

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 18 22:04:09 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17792

           Summary: Graphical glitches on Ricochet Xtreme... due to triple
                    buffering?
           Product: Wine
           Version: 1.1.17
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P4
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: manwesulimo2004 at yahoo.co.uk


Ricochet Xtreme works great on Wine 1.1.17.

However there is a bit of a glitch which occurs: When sprites move too quickly
they leave seem to leave a trail. This may have to do with triple buffering.
Here is some output from my console:

fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one bac
k buffer, this can't be supported properly. Please configure the application to
 use double buffering(=1 back buffer) if possible

A trial version of the game is downloadable from the following link:
http://www.reflexive.com/RicochetXtreme.html


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