[Bug 17792] New: Graphical glitches on Ricochet Xtreme... due to triple buffering?
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Mar 18 22:04:09 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=17792
Summary: Graphical glitches on Ricochet Xtreme... due to triple
buffering?
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: manwesulimo2004 at yahoo.co.uk
Ricochet Xtreme works great on Wine 1.1.17.
However there is a bit of a glitch which occurs: When sprites move too quickly
they leave seem to leave a trail. This may have to do with triple buffering.
Here is some output from my console:
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one bac
k buffer, this can't be supported properly. Please configure the application to
use double buffering(=1 back buffer) if possible
A trial version of the game is downloadable from the following link:
http://www.reflexive.com/RicochetXtreme.html
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