[Bug 17803] New: Lineage II, ATI fglrx: Performance much lower than in Windows

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 20 11:34:02 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17803

           Summary: Lineage II, ATI fglrx: Performance much lower than in
                    Windows
           Product: Wine
           Version: 1.1.17
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: roman at rm.pp.ru


Created an attachment (id=20035)
 --> (http://bugs.winehq.org/attachment.cgi?id=20035)
Log of messages from Wine, after launching Lineage II

When running the game Lineage II: Scions of Destiny (Chronicle 4), game
performance is much lower than when running same game on same machine in
Windows.

Even on the lowest detail settings of the game and a low resolution of
1024x768, the performance seems to be graphics-limited, as FPS often drop to
less than 10 or 5, especially when a large number of polygonal models (game
characters) appear on screen. On the other hand, when launched in Windows,
performance is much higher and the same machine can handle all graphic details
maxed out at a resolution of 1280x1024, and still play much more smoothly.

Tried to use the fglrx UseFastTLS workaround (as described in
http://wiki.winehq.org/fglrx), no significant change with any of the possible
values of that option.

The hardware is AMD Phenom X4, 8 GB of RAM, Radeon HD3870 with Catalyst version
9.2, running an amd64 port of Debian 5.0 with a 2.6.28 Linux kernel.

Of course there's the sentiment that "you shouldn't expect native performance
when you go through two kinds of API translations just to draw something on
screen", but I see some GL and D3D-related messages on the Wine log (attached),
which perhaps could explain the slowdown and are an evidence that it can be
fixed.. or not?


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