[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 29 05:40:30 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=7284





--- Comment #33 from Rico <kgbricola at web.de>  2009-03-29 05:40:30 ---
Created an attachment (id=20185)
 --> (http://bugs.winehq.org/attachment.cgi?id=20185)
Screenshot from crysis with the glsl patch

I tried the glsl patch with crysis and there it makes the scene too bright!
Probably it depends on the shader version. I also checked the attached test
case on a laptop with an ati card.

Crosstest + xpsp3 + ati radeon mobility 9600

without "rcp of 0 testcase" patch:
d3d8_crosstest.exe visual

visual.c:934: Tests skipped: D3DFMT_P8 textures not supported

visual: 292 tests executed (0 marked as todo, 0 failures), 1 skipped.


with "rcp of 0 testcase" patch:

d3d8_crosstest.exe visual

visual.c:1014: Tests skipped: D3DFMT_P8 textures not supported

visual: 300 tests executed (0 marked as todo, 0 failures), 1 skipped.


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