[Bug 13954] Only top half of screen visible

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 30 16:34:30 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=13954





--- Comment #22 from Michael Abbott <michael at araneidae.co.uk>  2009-03-30 16:34:26 ---
Using wine-1.1.18 and ATI Catalyst 9.3 drivers I can report interesting
"progress" on this bug -- in fact, I'll create a separate bug report for this.

With no Wine/Direct3D registry keys set, I see perfect rendering of the in game
menu (at least, with a virtual desktop) -- but in game rendering is complete
garbage.  To be a bit more detailed, the image is rendered in multiple repeated
flickering horizontal stripes, and is in part upside down.

I've tried the following five combinations for RenderTargetLockMode: default,
readtex, texdraw, textex, and disabled.  Only disabling RenderTargetLockMode
works: in this mode, the in game graphics renders pretty well perfectly -- but
the in game menu completely fails to show!

So I can only conclude that whatever RenderTargetLockMode controls is
comprehensively broken here.


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