[Bug 16456] Games crash with GL_OUT_OF_MEMORY error
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 31 04:42:17 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=16456
--- Comment #53 from H. Verbeet <hverbeet at gmail.com> 2009-03-31 04:42:08 ---
(In reply to comment #51)
> My strategy has been to use BuGLe to monitor the GL resource usage of SoaSE in
> wine. BuGLe works by using LD_PRELOAD to override all of the GL symbols with
> its own. The LD_PRELOAD doesn't work with Wine, but I was able to build
> wine/dlls/opengl32 while directly linking against libbugle.so instead of libGL.
> libbugle is supposed to communicate via pipe with a GUI that can show me what
> is going on.
>
I haven't tried myself, but I think you'd need to modify the wine_dlopen() call
in has_opengl() in dlls/winex11.drv/opengl.c. Or just change SONAME_LIBGL in
include/config.h.
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