[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 31 10:42:48 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=7284





--- Comment #39 from Jan Buecken <jb.faq at gmx.de>  2009-03-31 10:42:43 ---
both, only difference is this:

--- d3d8_crosstest_useglsl      2009-03-31 17:40:02.000000000 +0200
+++ d3d8_crosstest_dontuseglsl  2009-03-31 17:40:47.000000000 +0200
@@ -7,10 +7,10 @@
 err:wgl:X11DRV_wglGetPixelFormatAttribivARB unexpected RenderType(8)
 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
 fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
-fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed
up depth stencil
-fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed
up depth stencil
-fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed
up depth stencil
-fixme:d3d_surface:surface_load_ds_location (0x13c460) Not supported with fixed
up depth stencil
+fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed
up depth stencil
+fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed
up depth stencil
+fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed
up depth stencil
+fixme:d3d_surface:surface_load_ds_location (0x13e218) Not supported with fixed
up depth stencil
 fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ surface.c / 875
 visual.c:1344: Test failed: Operation DOTPRODUCT2 returned color 0x0014ff14,
expected 0x00999999
 fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ surface.c / 875


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