[Bug 18340] New: John Tiller's campaign series, map refresh issue

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 3 13:04:48 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18340

           Summary: John Tiller's campaign series, map refresh issue
           Product: Wine
           Version: 1.1.20
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: guibod at free.fr


Created an attachment (id=20886)
 --> (http://bugs.winehq.org/attachment.cgi?id=20886)
A map tile image (top left)

Trying to run Matrix Games' redux from the original TalonSoft Campaign Series
(west front, east front and rising sun in a single package). The game have a
lot of map refresh issues. As seen on the screenshots, some tiles are not
properly paint as I move across the map.

This matches the following lines in STDERR, each times :
fixme:d3d:IWineD3DClipperImpl_SetClipList (0xad4480,(nil),0),stub!

The redraw issue seems that the tile is completely redraw even false 3D edges
(as if we drop the full tile above the map, with Earth crust.) I don't know
what is wine instance malfunction is, but either : 
 - redrawn tile may exclude false-3D earth crust
 - neighbour tile should be partially redrawn

In my screenshots I provide :

 1- A single blank tile on top left (behavior here is normal as seen on
Windows)
 2- A map after a upward move (see all redrawn hexes on the bottom line
features earthcrust)
 3- Same game after left move
 4- Same map location after map forced refresh (Should be screenshot)


The game is sale there :
http://www.matrixgames.com/products/318/details/John.Tiller%27s.Campaign.Series

I both tried vanilla and last patch installation (1.04) experimenting the same
problem.
There is unfortunately no demo available, as far as I know, but I can provide a
game copy and license if needed.


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