[Bug 18340] New: John Tiller's campaign series, map refresh issue
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 3 13:04:48 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18340
Summary: John Tiller's campaign series, map refresh issue
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: guibod at free.fr
Created an attachment (id=20886)
--> (http://bugs.winehq.org/attachment.cgi?id=20886)
A map tile image (top left)
Trying to run Matrix Games' redux from the original TalonSoft Campaign Series
(west front, east front and rising sun in a single package). The game have a
lot of map refresh issues. As seen on the screenshots, some tiles are not
properly paint as I move across the map.
This matches the following lines in STDERR, each times :
fixme:d3d:IWineD3DClipperImpl_SetClipList (0xad4480,(nil),0),stub!
The redraw issue seems that the tile is completely redraw even false 3D edges
(as if we drop the full tile above the map, with Earth crust.) I don't know
what is wine instance malfunction is, but either :
- redrawn tile may exclude false-3D earth crust
- neighbour tile should be partially redrawn
In my screenshots I provide :
1- A single blank tile on top left (behavior here is normal as seen on
Windows)
2- A map after a upward move (see all redrawn hexes on the bottom line
features earthcrust)
3- Same game after left move
4- Same map location after map forced refresh (Should be screenshot)
The game is sale there :
http://www.matrixgames.com/products/318/details/John.Tiller%27s.Campaign.Series
I both tried vanilla and last patch installation (1.04) experimenting the same
problem.
There is unfortunately no demo available, as far as I know, but I can provide a
game copy and license if needed.
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