[Bug 3545] Project64 crashes when starting emulation

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 6 17:18:27 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=3545


James Huk <Huk256 at wp.pl> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |Huk256 at wp.pl




--- Comment #17 from James Huk <Huk256 at wp.pl>  2009-05-06 17:18:26 ---
Still crashes when using DX6 based plug-in – other plug-ins tested:

-JoboD3D8 1.6 – works fine, however sometimes it doesn't stretch to whole
window, just stays in small window area, reason unclear
- Newest Rice Plugin (Aristotle video.dll) – fails to load, complains about
missing MSVCP90.dll , even thou I placed it in plug-in folder.
-Glide64 “NAPALM” 1.0 – works pretty well, however we need to either set
offscreenrendering to fbo AND set wrapper to use Frame Buffer Objects, or set
wrapper not to use additional buffers – otherwise it will crash on startup.

Tested with wine-1.1.20 on Debian Lenny-x86, with hardware:

-Nvidia Georce9800GT (driver 180.51)
-Core2Duo E7200
-4GB RAM

Attached console output:
http://bugs.winehq.org/attachment.cgi?id=20942

and WINEDEBUG=warn+all output:
http://bugs.winehq.org/attachment.cgi?id=20943


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