[Bug 18401] Cars won't be renderer with PC3 shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 10 04:52:55 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18401





--- Comment #5 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-05-10 04:52:55 ---
So enabling the two pixel formats made the game switch rendering modes, and the
newly enabled better mode does not work correctly yet, that's how I understand
it. This is quite expected with this patch - I wrote it to make Trackmania
enable its shader model 3 codepath(which incidentally fails with similar
symptoms due to uniform limits)

Is there any terminal output, especially GL errors? If there are gl errors in
drawStridedFast, please attach a +d3d_shader log, otherwise just attach a log
with the default fixme+all info(ie, no WINEDEBUG set)


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