[Bug 18458] New: Darkfall doesn't start
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed May 13 13:03:48 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18458
Summary: Darkfall doesn't start
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: loacoon at hotmail.com
The updater works (with a few bugs, but it works), bug the game crashes when
starting the engine.
There is a short console output appearing right when the game crashes :
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33cd8c,0x00000000), stub!
fixme:d3d_caps:IWineD3DImpl_CheckDeviceFormatConversion (0x142670)-> (STUB)
(Adptr:0, DevType:(1,WINED3DDEVTYPE_HAL), SrcFmt:(3,WINED3DFMT_X8R8G8B8),
TgtFmt:(3,WINED3DFMT_X8R8G8B8))
wine: Call from 0x7ee277bf to unimplemented function
d3dx9_36.dll.D3DXFVFFromDeclarator, aborting
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