[Bug 18618] New: Call of Cthulhu: Slow preformance in main menu and inventory

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 25 13:36:57 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18618

           Summary: Call of Cthulhu: Slow preformance in main menu and
                    inventory
           Product: Wine
           Version: 1.1.22
          Platform: PC
               URL: http://appdb.winehq.org/objectManager.php?sClass=versi
                    on&iId=5957
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: knaprigt at gmail.com


This problem was previously reported as bug 12250 (
http://bugs.winehq.org/show_bug.cgi?id=12250 ) but closed again as resolved
with Wine 0.9.60, which doesn't seem to be the case, at least not on my system.

The following is the original bug as reported by Viktor Kojouharov:

-----------
In Call of Cthulhu (
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3981 ), the
mouse movement in the main (or any other) menu, as well as the inventory
system, is extremely slow and jerky. When moving the mouse, the cursor will not
move, but after a second or two, will teleport somewhere in the intended
directory.

This is actually a regerssion. Prior to 0.9.56, the mouse was slow, but with
0.9.56, the problem was fixed. With 0.9.57 however, the problem was
resurrected, and it is still present in 0.9.58.
-----------

I'm having the exact same problem using Wine 1.1.22, 1.1.21 and 0.9.60 (which
was the version reported to solve it).

Besides using different versions of Wine I've tried various values for
OffscreenRenderingMode, same thing for VideoMemorySize, running Wine without
sound, running in a virtual desktop, running in fullscreen, using different
video drivers, using different window managers, etc. etc.

One (strange) thing that seems to effect the slowdown in the main menu is
running Wine with WINEDEBUG=+d3d. This actually kills the lag in the menu, but
on the other hand brings the rest of the game down to a crawl, which makes the
"trick" pretty useless. WINEDEBUG=+dinput also makes a differnce but not as
much as +d3d, while other debug settings that spit out a lot of stuff to the
terminal like, +dsound or +heap doesn't seem to effect the problem at all.

Also, I'm using driver version 180.51 from Nvidia (also tested with ver.
173.14.16) with a GeForce 9600 card, x86 Gentoo system with a 2.6.29 kernel.

Attaching output of "WINEDEBUG=+d3d wine Engine/CoCDCoTELauncher.exe". The
interesting part (in the main menu) should proly start around line 12880, I
think.

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