[Bug 11674] Dual-core not being correctly supported in World of Warcraft (WOW)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 30 16:29:37 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=11674


jcorcoran at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |jcorcoran at gmail.com




--- Comment #21 from jcorcoran at gmail.com  2009-05-30 16:29:35 ---
(In reply to comment #20)
> That's a game design limitation (I have not checked DX engine to see if it does
> graphics work with more threads - will do). But basically wine is not guilty
> here.

This struck me as very interesting.  As we all know, WoW's OpenGL performance
in Windows is a lot poorer than when using DX.  It would make sense that the
threading for DX is better written.

I love the idea of threading opengl.dll.so.  It makes sense as to why we're
getting such slowdowns when in high performance environments.

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