[Bug 13335] Wine virtual memory exhaustion causing OpenGL crashes / slowdowns

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 2 09:40:53 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=13335


Macie <macie at linuxfusion.net> changed:

           What    |Removed                     |Added
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                 CC|                            |macie at linuxfusion.net




--- Comment #187 from Macie <macie at linuxfusion.net>  2009-11-02 09:40:50 ---
This bug still exists, using latest git

wine-1.1.32-260-gf222a16
Fedora 11 64bit + all updates
i7 920
12GB Ram
Nvidia GTX 295 1792MB (185.18.36 driver)

Once virtual memory for the game process reaches little over 4000mb the game
crashes. Passing mem=4g makes the game behave normally, but that's just temp
solution since it completely defeats the purpose of having a 4g+ system.

Feel free to let me know if there is any additional info I can provide.

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