[Bug 4919] Morrowind fails to start with the error "Unknown Stencil Mode Format"

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 6 12:54:02 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=4919


Edward <vbgraphix2003 at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |vbgraphix2003 at hotmail.com




--- Comment #14 from Edward <vbgraphix2003 at hotmail.com>  2009-11-06 12:54:01 ---
This error has returned for radeon when using KMS. It is reproducable when
attempting full screen mode. When attempting windowed mode one gets a similar
"Unknown Frame Buffer Mode" error.

I am not a wine programmer, but from what I have read on this problem it is
probably related to this...

* Create an opengl context for the display visual
*  NOTE: the visual is chosen as the window is created and the glcontext cannot
*     use different properties after that point in time. FIXME: How to handle
when requested format
*     doesn't match actual visual? Cannot choose one here - code removed as it
ONLY works if the one
*     it chooses is identical to the one already being used!
      **********************************/
     /** FIXME: Handle stencil appropriately via EnableAutoDepthStencil /
AutoDepthStencilFormat **/

http://source.winehq.org/source/dlls/wined3d/device.c

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