[Bug 4919] Morrowind fails to start with the error "Unknown Stencil Mode Format"
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 6 12:54:02 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=4919
Edward <vbgraphix2003 at hotmail.com> changed:
What |Removed |Added
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CC| |vbgraphix2003 at hotmail.com
--- Comment #14 from Edward <vbgraphix2003 at hotmail.com> 2009-11-06 12:54:01 ---
This error has returned for radeon when using KMS. It is reproducable when
attempting full screen mode. When attempting windowed mode one gets a similar
"Unknown Frame Buffer Mode" error.
I am not a wine programmer, but from what I have read on this problem it is
probably related to this...
* Create an opengl context for the display visual
* NOTE: the visual is chosen as the window is created and the glcontext cannot
* use different properties after that point in time. FIXME: How to handle
when requested format
* doesn't match actual visual? Cannot choose one here - code removed as it
ONLY works if the one
* it chooses is identical to the one already being used!
**********************************/
/** FIXME: Handle stencil appropriately via EnableAutoDepthStencil /
AutoDepthStencilFormat **/
http://source.winehq.org/source/dlls/wined3d/device.c
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