[Bug 20469] Dragon Age: Origins: Texture glitches (textures frequently switching from visible to black)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 6 16:04:11 CST 2009


--- Comment #6 from Henri Verbeet <hverbeet at gmail.com>  2009-11-06 16:04:11 ---
The problem is a bit more generic than that, if any of left/right, top/bottom
or near/far are equal or close enough together an invalid projection matrix is
generated. The code in question is a bit of a hack in itself though, so maybe
it's ok to just use -1.0 and 1.0 when minZ and maxZ are equal.

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