[Bug 7067] Simcity 3000 has partial, grainy, B&W video, and crashes with "exceptional error" upon mouse focus

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 15 04:46:55 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=7067





--- Comment #17 from Ralf Jung <ralfjung-e at gmx.de>  2009-11-15 04:46:51 ---
Thanks for the quick help! Unfortunately, this did not work. I tried Xephyr,
and when running the game within it, I get:

err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
X Error of failed request:  GLXBadDrawable
  Major opcode of failed request:  150 (GLX)
  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
  Serial number of failed request:  407
  Current serial number in output stream:  407

While the Xephyr window shows the infamous "??? Unknown Exception" again -
without even starting to play the music. Doing the same in my main X session
(24bit), I hear at least some music before I get that error. However, if I set
my full X session to 16bit, the game starts fine (I just tested loading some
pre-existing city which worked). So for some reason wine still tries to
allocate 32bit-bitmaps if it is run in 16bit-Xephyr, but not if it is run in a
full 16bit X-server.

Is this still the right bug (which should be re-opened then), or should I open
a new one?

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